Ret/Rogue/Priest Basic Strategy Guide
Hi Rmortz here, this article is going to be on the 3v3 comp of RRP(Retribution Paladin/Rogue/Priest).’
Strength’s
1. Great thing about this comp is it has double dispel, your ret paly can keep you and your priest out of cc mainly priest so the priest can then dispel the rest of the team out of other magic debuff’s. Something to watch for as well that most people don’t know is silence is dispellable in all forms and it can be huge when trying to save your priest or yourself to watch for a silence landing on your priest from w/e class you are playing at that time.
2. The switching power of this comp can be absolutely insane if its done well.
Weaknesses
1. Everyone on this team is super easy to kill. Ret paladin’s can be forced to bubble in the opener to tons of teams and also almost any cleave with a hunter or warrior will out cleave this team.
2. No decurse. If your priest happens to trinket some type of cc against a shaman team get ready for him to eat a full hex if you’re vsing a shaman team.
Main Things to know
1. The power of this comp comes from switching, the way that you have success with these switch’s you are about to attempt you need to do a few things. First make sure you get the target you are trying to switch to, to trinket some type of cc. Second you want to make sure that the priest was also dispelling your switch target down. And lastly make sure that the paladin calls the switch so that he can switch with all of his abilities off cool down. As the rogue make sure that you put tricks of the trade on the paladin right as you switch and use a vanish cheapshot to get to your target. Also the priest should be making sure that both his teams keep out of cc while switching to the kill target. Lastly I recommend trying to switch to healers as this comp, sap the healer open on a dps blind out of sap and you should always get a trinket out of them just from that. Also if you are going for that healer kill you want to make sure that no cd is left when you done priest should PI himself to do dmg or pump heals/dispel’s PS right then if something is taking tons of dmg, and if your switching to a holy paly get ready to start bombing those mass dispel’s when he uses Divine Shield.
Main Points
Rogue: Get a sap and use your blind after to force trinket, vanish cheapshot when you switch and pop tricks right after you cheapshot.
Paladin: Call the switch so your team isn’t calling it when you have divine storm and judge on Cool Down.
Priest: Don’t save your cool down’s blow PI, and PS at this point do damage if you ever feel you can.
2. The lasting power of this comp isn’t the greatest, but some things you can do to really survive against non cleave comps is use line of sight, lets say you went for the healer kill and blew cloak of shadow’s bubble pain suppress stuns are on cool down, not looking good at this point, but what you can try and do is use the fact that you have two dispellers on your team and run to that pillar or those boxes and watch the casters cry and your priest and your paladin run in circles spamming cleanse on each other and the rogue while your cool downs come back up I would recommend re opening every time the rogue can get a re stealth off, but try not to stray to far from the pillar till some cool down’s come back if someone on they’re team gets out of combat great to time land a sap mid game when they have trinkets blown, and also if any of them decide to come behind the pillar and line of site their healer then just open on whoever is dumb enough to run in the face of a retribution/rogue team.
Main Points
Rogue: Restealth as much as possible. Go for saps, and make sure to peel for your team with a kick or gouge if something happens to go wrong.
Paladin: Keep you priest out of CC, if you keep him out he will keep you out. Also try and judge still to keep your mana up.
Priest: Dispel your team if you keep them dispel’d then they shouldn’t take much damage if they’re line of sighting well.
Crowd Control (CC)
The type of cc that this comp has isn’t really used to cc one target for a long time since most of it get’s diminishing returns(DR’s) with one another, so you have to make sure to use your cc wisely. Sap DR’s with Repentance from the paladin and Fear DR’s with Blind from the rogue and priest so what i would recommend if you use the blind sap on the healer is to use your fear and repent defensively on the dps when you switch to the healer. Example: You’re vsing an RLS team and you had the shaman trinket your blind, now you guys are switching over to the shaman which leaves you both open for dmg but since the shaman is in a full stun with no way to drop tremor you guys can knock is down and fear which should catch at least the warlock and his pet if he trinkets you can then repentance him and his pet will still be feared, and unable to remove it from his warlock with devour magic.
Main Points
Don’t overlap cc that is going to be DR’d your going to feel stupid when you put a paladin in a 2 second fear.
CC on the DPS when switching to the healer.
Comp Strategy:
Double Caster(Wizard Cleave)
I have to say Affliction warlocks seem’d like the bane of my existence when I played this comp so when you’re going up against those guys you do not want the game to go long, I always open up on the warlock to stop him from dotting and fearing and they’re pretty squishy against this comp since you are double melee, but once there healer comes out and they’re not stunned watch out they wont die half the time with a semi decent healer once they get dots rolling and fear’s. So after that healer trinkets you really want to get on him quick. Now teams without Affliction warlocks are much easier since most casters do more dmg from having magic debuff’s on a target and since you have double dispel this really keeps them low if your priest and paladin are keeping up on them. But in the end vs these comps the longer the game goes the better it is for them so you really want to try and get that healer down, also if the healer switch doesn’t work remember this is the comp(s) that you can run around the pillar for a bit dispelling your team while cooldown’s come back up.
Melee Cleave’s
Well I can say melee cleave’s really made me wanna pull my hair out playing as this comp. If you try and go head to head with pretty much any from of melee comp with a warrior or a hunter on it you’re going to lose 95% of the time to teams equal skill with you. Take warrior/DK/Paladin for example, one this team can just it on your paladin and do more dmg then the priest can heal thru, or as soon as there isnt any pressure on them they can just grip your priest in for some nice training on the priest. Yes you can save freedoms for the priest on cd but then how are you guys gunna catch anything hobbling through desecration as the warrior or DK is kiting you while the paladin gets a full divine plea off to laugh at the mana difference between him and the priest at the end. The one thing we’ve always tried is to just try and zerg the healer like normal seems to be the best strat. Early sap to blind on the healer hopefully he trinkets and just switch to him hard, blow bop on the priest if you need to so he can get the MD off a paladin if he’s getting trained, just because cleave teams were always so close I would just have my paladin pop wings when we switched to the healer for a for sure kill. Just had the priest use pain suppress on the paly if they were on him and just prayed the priest could live with only a bop.
Main Points
Spam cool down’s against teams like these, you don’t have much time until someone on your team goes down.
Almost always going to have to kill the healer in these comps because you don’t have much CC for them and they’re just going to out cleave you.
Rogue Teams
My favorite thing to do with rogue teams was rush there healer if they had a mage or rush there other dps if they didn’t have one, blind the rogue when he comes out to force the trinket and when the paly calls out for the switch vanish cheapshot, pop wings and watch the rogue get global’d. If the rogue starts to not trinket your blind’s just start on the healer and kill him, try to sap out of the blind.
Overview
Kill Healers!
Make sure kills are almost always on a switch with something that doesnt have trinket.
Blow all cool down’s on the switch you don’t want the game to go long. Defiantly shines if you rush down teams.
Use cc that gets DR’d with rogue CC on DPS when going for healers.
Line of sight those casters if you fail to get a kill on their healer.
You have double dispel, use it!
P.S.
If you wanna do a bit better against cleaves just get a one hander and shield and go Protection Ret for you paladin and you can sac your priest, tank a melee, and do tons of damage at the same time. Still difficult to win though.
June 24, 2010 by Rmortz
Filed under 3v3, Paladin, Priest, Rogue, Site News / Free Content, VIP Content






Jono Tillson on Thu, 24th Jun 2010 5:27 pm
Thanks very much, this is really clear and I’m sure will help my team LOADS